Roguelike Tower Defense
- Unreal Engine
- C++
- Solo
Solo project running since January 2025, where I built a grid editor to stop writing level data by hand.
Video game programming student. I like solving problems with algorithms and logic, and building the tools that make a team faster.
Looking for an internship, 4 January to 25 June 2027I study Video Game Development at Haute Ecole Albert Jacquard in Namur, Belgium, with a specialisation in programming. I work both on solo projects and on team projects, and I am most comfortable with C++ (Unreal Engine) and C# (Unity), although I'm not opposed to trying out new things either. I also draw a lot!
What I enjoy most is taking a problem the team keeps hitting and turning it into a tool that removes it for good. I'm looking forward to learn more about gameplay and tool programming.
Unreal with C++ on most of my projects.
Gameplay systems, editor tools, and online replication.
English learned on my own, used daily.
Solo project running since January 2025, where I built a grid editor to stop writing level data by hand.
Game jam project where I built the systems behind the dynamic minimap and integrated evolving music.
Solo project built to learn replication and online multiplayer, including the Epic Online Services setup.
Solo maze game made in Unity for a jam. Third place out of 32 entries at Trijam 332, then improved afterwards.
Lead programmer on a team project: coordinating the code, integrating everyone's work, and building the tools the team asked for.
Work outside gameplay programming and video game making.
Online card maker. I was the database programmer on the project.
3D Metroidvania. Worked as a sprite artist and UI designer
Available from 4 January to 25 June 2027