Roguelike Tower Defense
- Unreal Engine
- C++
- Blueprints
- Solo
Solo project running since January 2025, where I built a grid editor to stop writing level data by hand.
Video game programming student. Gameplay and tools programmer (Unreal Engine, C++, Unity, C#). I build editors and modular, data-driven systems so designers can add content without touching code.
Looking for an internship · Jan to Jun 2027 Belgium · Remote or relocationDemo reel · 1 minute 20
I study Video Game Development at Haute Ecole Albert Jacquard in Namur, Belgium, with a specialisation in programming. I work both on solo projects and on team projects, and I am most comfortable with C++ (Unreal Engine) and C# (Unity), and I pick up new tools quickly. I also draw a lot!
What I enjoy most is taking a problem the team keeps hitting and turning it into a tool that removes it for good. I'm looking forward to learning more about gameplay and tool programming.
Unreal with C++ on most of my projects. Data Tables, Data Assets, replication and Epic Online Services
Gameplay systems, editor tools, and online replication.
English learned on my own, used daily.
Solo project running since January 2025, where I built a grid editor to stop writing level data by hand.
Game jam project where I built the systems behind the dynamic minimap and integrated evolving music.
Solo project built to learn replication and online multiplayer, including the Epic Online Services setup.
Solo maze game made in Unity for a jam. Third place out of 32 entries at Trijam 332, then improved afterwards.
Sole programmer on a team project: writing the code, integrating everyone's work and building the tools the team needed.
Work outside gameplay programming and video game making.
Online card maker. I was the database programmer on the project.
3D Metroidvania. Worked as a sprite artist and UI designer.
Available between January and June 2027. Minimum 11 weeks (1 February to 16 April), and happy to stay up to 6 months to take on a bigger part of the project. Based in Belgium, open to remote and relocation.