Lola Van Vooren

Video game programming student. Gameplay and tools programmer (Unreal Engine, C++, Unity, C#). I build editors and modular, data-driven systems so designers can add content without touching code.

Looking for an internship · Jan to Jun 2027 Belgium · Remote or relocation

Demo reel · 1 minute 20

About me

I study Video Game Development at Haute Ecole Albert Jacquard in Namur, Belgium, with a specialisation in programming. I work both on solo projects and on team projects, and I am most comfortable with C++ (Unreal Engine) and C# (Unity), and I pick up new tools quickly. I also draw a lot!

What I enjoy most is taking a problem the team keeps hitting and turning it into a tool that removes it for good. I'm looking forward to learning more about gameplay and tool programming.

Skills

Engines

  • Unreal Engine
  • Unity
  • Godot

Unreal with C++ on most of my projects. Data Tables, Data Assets, replication and Epic Online Services

Programming

  • C++
  • C#
  • Blueprint
  • Java

Gameplay systems, editor tools, and online replication.

Tools

  • VS Code
  • Visual Studio
  • Clip Studio Paint
  • GitHub

Languages

  • French
  • English
  • Dutch

English learned on my own, used daily.

One problem I solved

In my roguelike, every level is built on a grid. I used to type in the level data by hand index by index. As it was long and tedious I built a grid editor inside the project: I draw the grid, I preview it, and the tool generates the code the game reads back. Anyone can now build levels without knowing how the generation even works.

Projects

Roguelike Tower Defense screenshot

Roguelike Tower Defense

January 2025 to today

  • Unreal Engine
  • C++
  • Blueprints
  • Solo

Solo project running since January 2025, where I built a grid editor to stop writing level data by hand.

FPS PvE screenshot

FPS PvE

October 2026 to Today

  • Unreal Engine
  • C++
  • Blueprints
  • Solo

Solo FPS multiplayer game. Team up with other players to defeat waves of incoming enemies

Rolentless screenshot

Rolentless

September 2026

  • Unreal Engine
  • C++
  • Blueprints
  • Game jam

Game jam project where I built the systems behind the dynamic minimap and integrated evolving music.

Smash-like Online Game screenshot

Smash-like Online Game

2025

  • Unreal Engine
  • C++
  • Solo

Solo project built to learn replication and online multiplayer, including the Epic Online Services setup.

Souvenirs of Playful Days screenshot

Souvenirs of Playful Days

May 2026

  • Unreal Engine
  • C++
  • Blueprints
  • Game jam

Sole programmer on a team project: writing the code, integrating everyone's work and building the tools the team needed.

Other works

Work outside gameplay programming and video game making.

Looking for an intern?

Available between January and June 2027. Minimum 11 weeks (1 February to 16 April), and happy to stay up to 6 months to take on a bigger part of the project. Based in Belgium, open to remote and relocation.