A Game about Red Lines
Solo maze game made in Unity for a jam. Third place out of 32 entries at Trijam 332, then improved afterwards.
- Unity
- C#
- Game jam
- Role Solo project
- Context Trijam 332, then improved after the jam
- Date July 2025
- Made with Unity, C#
What it is
A solo maze game made in Unity during Trijam 332, where it placed third out of 32 entries. I kept working on it after the jam and published an improved version.
The jam theme was “Sacrifice”. I settled on a platformer game in which you HAD to lose lives to progress, making for a puzzle-based gameplay experience where the player must analyse and choose which path they want to take. The game was made in 3 hours as the trijam requires. I came back to the project a few days later to add sounds (which were completely missing), fix a few bugs and add a little smile on the player’s character.
What I learned
Thinking and taking decisions quickly, focusing on the must-do instead of trying to over-polish when on a time constraint.
Looking for an intern?
Available from 4 January to 25 June 2027